


Neither grenades kill, they only incapacitate (injure them enough to drop like a fly, but still alive), stingers are more lethal, it takes iirc about 2-3 to drop a civilian/suspect when dropped close, but they decrease civilian and suspect morale more than bangs and gas, so I suggest you use them for rooms with suspects only, as injuring a civilian can deduct from the "civilians unharmed" bonus. They do block stingers and flashbangs (flashbangs being a little more effective if thrown above). Yes, even the heavy armor suspects that have that big chunky load of camo-like armor. however flashbangs do depend on where you and other players/officers are facing for you to get blinded. No, they work regardless if the suspect is facing them or not. Hello, glad you found your gold edition copy, I'll explain things as simple as I can. I tried to look up the answer on wikia but the articles there is making it sound like stinger is just a flashbang that has been gimped with range limits, armor protection and higher chance to kill with SEF mod. I will list out the points of confusion in my head below:ġ) Do flash really worked based off of the where the suspect AI Is looking at? As in if I throw it behind a suspect’s back it will have a chance not to work?Ģ) In the mod, do stingers still have an effect on heavily armored suspects (like the little green men from the diamond shop)?ģ) How do clutters (like the cubicle dividers at Redwood Library) affect how flash and stinger work?Ĥ) Under what circumstances do stinger and flash actually kill people?
#SWAT 4 VS SWAT 4 GOLD EDITION MOD#
So one of the biggest change I see with SEF mod is that the CS gas gets nerfed a lot so I decided to play around with Flash and Stinger a bit more, and I am confused on what are the trade offs between each grenade type. Hey everyone, I just dug out of my SWAT 4 gold edition disks out of the attic after 15 years and decided to fire it up with the SEF mod.
